Incorporating educational games in
the classroom is becoming more and more common. Including games in the
classroom makes it easier for teachers to design instruction. They can just
select a game and let the students play the game and hope they learn something
from playing the game. Teachers have to be careful as to what games they choose
to use in the classroom. The games that are used in the classroom need to be beneficial
for student learning and not take away from learning.
Game
inclusion in the classroom needs to be carefully structured. If the game allows the teacher to create
restrictions on what students are allowed to do, get rid of any distracting
components. Let students explore the game and problem solve to figure out the
game. If you can create restrictions this will help students stay on task when
playing the game. If creating restrictions is not option make sure you discuss
with students what they are supposed to be doing with this specific game.
The game should also contain
accurate information about the content that is being discussed in class. The
game should directly align with some type of standard. If the game does not
contain accurate information or is not beneficial to student learning it should
not be introduced into the classroom. Let’s say you are discussing important
concepts in history and find a game that students could play that relates to
the content. The game contains mostly accurate information along with some
false information. You could have students write a paper comparing contrasting
the history event to the game.
Finally, gaming can take away from
important discussions that should be occurring the classroom. Classroom
discussions are so important for students to be involved in. They help students
develop the skills to effectively communicate with others. A discussion also
helps students understand the topics being discussed in the classroom. When
students hear other people’s thoughts on the topic it helps them get a better
understanding of the topic.
Overall, teachers need to be
careful when selecting educational gaming into the classroom. Even though the
game sounds like a good idea, it needs to be beneficial for the students. If
learning is not occurring while students are interacting with the game it
should not be introduced in the classroom.
References

No comments:
Post a Comment