This was not my first experience with using a blogging tool. This experience was similar to my previous interaction with blogger. The last blog I created was for an education course where we focused on different types of informational texts to use in the classroom. In this blog, we found multiple texts and wrote short descriptions about the text and how we would incorporate it into our classroom. I used blogger for both of these blog posting.
I found this tool very beneficial for the classroom use. It can be used as a parent resource, you can keep a weekly blog of what is happening in your classroom and keep parents up to date. You could give parents information about what information is being covered in the classroom and about how they can be involved in the classroom. If I taught in an older classroom I would have students publish some of their writing in a blog. A blog would provide students with an authentic audience and give them the opportunity to use an online tool to create writing. Students would also be able to view each others work.
Overall, I really enjoyed using blogger and I think it could be beneficial for student learning. The one downfall I have with blogger is that it is very hard to edit. I spend more time trying to edit my blog then I do actually typing out the blog. Otherwise, I think that it is a great way to share information to a wide variety of people.
Educational Games in the Classroom
Sunday, November 8, 2015
Sunday, October 11, 2015
Dangers of Gaming in the Classroom
Incorporating educational games in
the classroom is becoming more and more common. Including games in the
classroom makes it easier for teachers to design instruction. They can just
select a game and let the students play the game and hope they learn something
from playing the game. Teachers have to be careful as to what games they choose
to use in the classroom. The games that are used in the classroom need to be beneficial
for student learning and not take away from learning.
Game
inclusion in the classroom needs to be carefully structured. If the game allows the teacher to create
restrictions on what students are allowed to do, get rid of any distracting
components. Let students explore the game and problem solve to figure out the
game. If you can create restrictions this will help students stay on task when
playing the game. If creating restrictions is not option make sure you discuss
with students what they are supposed to be doing with this specific game.
The game should also contain
accurate information about the content that is being discussed in class. The
game should directly align with some type of standard. If the game does not
contain accurate information or is not beneficial to student learning it should
not be introduced into the classroom. Let’s say you are discussing important
concepts in history and find a game that students could play that relates to
the content. The game contains mostly accurate information along with some
false information. You could have students write a paper comparing contrasting
the history event to the game.
Finally, gaming can take away from
important discussions that should be occurring the classroom. Classroom
discussions are so important for students to be involved in. They help students
develop the skills to effectively communicate with others. A discussion also
helps students understand the topics being discussed in the classroom. When
students hear other people’s thoughts on the topic it helps them get a better
understanding of the topic.
Overall, teachers need to be
careful when selecting educational gaming into the classroom. Even though the
game sounds like a good idea, it needs to be beneficial for the students. If
learning is not occurring while students are interacting with the game it
should not be introduced in the classroom.
References
Friday, September 11, 2015
Benefits of Educational Gaming
When people are discussing the topic of games in the
classroom they usually think that learning is not happening in the classroom.
In the past, games that were used in the classroom were not educational. Today,
technology has made it possible to have online educational gaming with in the
classroom. This shift of gaming has become popular in many elementary
level classrooms.
One of the benefits of having online gaming in the classroom
is all students are involved in learning. The games are having students in
engaged in an activity that is based off of a topic being discussed in the
classroom. When playing a game with the whole class usually one to five
students are involved in the game at one time. This leaves the rest of the
class out of game and not involved in learning. Online educational gaming
changes that. All students can be playing a game and involved in learning at
the same time. The second benefit of online gaming is that students can all be
playing a game that is at their level. Each student in the classroom learns at
a different pace. When students are playing games as a class you can’t really
differentiate the instruction for all students. With online gaming you can pick
a level for students based on their understanding of the topic. Educational
gaming also allows students to connect with kids from other areas of the world.
This gives students the opportunity to learn about different cultures all
around the world.
I found it interesting at how much schools are now pushing
for teachers to incorporate educational gaming into the classroom. When I was
in school on a rare occurrence did we get the opportunity to play a game in the
classroom. Now schools are suggesting incorporating educational gaming because
students pay more attention to the game then the do when the teacher is
lecturing them. What really surprises me is how much online gaming can help
student focus. When students are playing a game they have to be focused on what
they are doing. Online gaming can help with students staying focused in the
classroom.
In my classroom, I plan to have a balance between
educational gaming and instructional time. I think that educational gaming can
be beneficial as long as it is not overused in the classroom. Students also
need instructional time to see the practices in the classroom put into play.
They also need the opportunity to have discussions with students in the
classroom.
Benefits of Gaming: What Research Shows. (n.d.). Retrieved September 11, 2015.
Siegert, M. (n.d.). Pros & Cons of Using Interactive Games As Educational Tools. Retrieved September 11, 2015.
The Benefits Of Educational Games For Kids Online - E Learning Game. (2013, May 28). Retrieved September 11, 2015.
Subscribe to:
Comments (Atom)

